EFFECTIVE LEARNING EXPERTISE IN THE WORLD OF DIGITAL TRANSFORMATION | GAMIFIED TRAINING – THIS IS HOW YOU LEARN TODAY!
In a world of digital transformation, new forms of language, expression and communication are necessary, but also new structures of learning and thinking, whose characteristics are not linear but interconnected. It is precisely this kind of thinking that is encouraged by Gamified Training in the simulations of Business Games.
In this context, there is growing pressure in the adult education sector to find forms that are appropriate to this new learning culture in a multimedia environment. This also includes the linking of digital learning offers in the banking sector. This is a challenge that companies as a whole and HR departments in particular, must face up to early on and to an increasing extent.
Serious business game trainings are a successful solution, alongside other virtual learning formats with adequate training and further education for their qualification profile and also to make the knowledge transfer of employees from one generation to the next effective.
During the interactive presentation we will show films about the successful application of gamification as well as practical implementation examples from different banks and companies, i.e. Banco Santander, Deutsche Bank, BMW, IKEA and more…
Agenda Monday 20th November 2023, 15:30 CET
+ Smart Learning is a game changer
+ Gamified Training in a World of Digital Transformation
+ Transformation Human Resources Development – Gamified Training
+ Didactic characteristics and methodological dimensions in the design of gamified trainings
+ Why are serious business games so successful in company training?
+ Successful implementation examples from globally operating companies
Conclusion and outlook: Gamification, the new pivot for faster and more effective learning
Serious Business Games
Serious Business Games are training courses and at the same time animating games, which were not developed for entertainment purposes. In technologically advanced areas, such as medicine, aviation or the military, numerous Serious Business Games have already been developed for educational purposes. In the area of business training, however, they have only been introduced in recent years.
Classroom training is complex to organize and costly to deliver. Traditional e-learning courses are not engaging and have low completion and knowledge transfer rates… More organizations are using Serious Business Games to effectively teach the important soft skills that are vital for advancement.
In the context of company training, Serious Business Games offer users numerous gamification techniques for their training, which allow them to further improve the benefits gained through the courses.
Another priority in educational games is experiential learning through the player’s handling of learning objects in simulations. Serious business games offer the user the opportunity to acquire the content either independently or in cooperation or interaction within a learning and training community. This is accompanied by an intrinsic motivation to learn, since the participant is rewarded by the momentum or positive gaming experience. The possibility to provide employees with normative knowledge in the form of “knowing that”, e.g. for the execution of individual work processes and methods, as well as the simulative implementation in the form of “knowing how” for practical application, is the special strength of this form of learning.